Posts Tagged ‘ cinema ’

“Game-to-Movie adaptations – why they fail miserably…“

poster_b.jpg

Last week, my “Study and Development of Games” teacher talked about movie-to-game adaptations. His words were something like: “It [Movie Adaptations] doesn’t work because it’s hard to please the fans that already know the story, while at the same time, pleasing the audience that knows nothing about the game. You can’t overexposure the plot for the first public, and underexpose for the other.” Now, later this week, I saw Uwe Boll’s “Alone in the Dark”, which is the worst movie I ever seen, bar none, game-adaptation or not. Since then I’ve been analyzing all the reasons why game-to-movie adaptations fail. Because, let’s face it, they always fail, always. To this day there isn’t a single adaptation that I consider to be a half-good movie (and I’ve seen pretty much all of the supposedly “good” ones); maybe my cinema-critic background makes me too demanding, but I can’t see any movie based game that can actually be held on its own as a good movie experience. So, from now on, in this topic I’ll be exploring the reasons I think make unsuccessful game-to-movie transitions. Besides that, I’ll review some of the transitions… and don’t expect for me to be sympathetic or to have any pity on those pieces of cinematic garbage, just because they came from good games; I will thoroughly dissect every adaptation until its smelly, putrefied guts are all out in the open, so that anyone can understand how bad they really, really are.

Game as Art, that’s what it’s all about

2001child2.jpg

Hi. I’m what you can call a cinema enthusiast. I eat and drink, but only so I can watch “2001” for the billionth time. I’m also a movie critic of the worst kind (the ones who think highly of their opinions), so pardon me if I seem arrogant. Since criticism is a part of me, I love to be criticized; so you can have your revenge in the comments page. I myself, see criticism as the only way to improve oneself, so go ahead.

I’m also in love with videogames, ever since they started to become a more “artistic” medium. I have little doubt that they are a new and exciting form of art, and will eventually replace cinema as an audiovisual medium for the masses. Games are still young and immature, but they are also bursting with creativity and new ideas, which makes them much more exciting than other mediums.

So, this is my game blog. Here, I will review games and write about games’ artistic trends, history and future. In my reviews, I will take a different approach than most media outlets and magazines. I will take a closer look into games’ art design, plot and narrative, level and gameplay design. The authors behind the games will also be a special point of interest. Graphics, length, and other aspects will be completely overlooked, since I find it ridiculous to evaluate art on a mere technical or value standpoint. Movies and records are never criticized for having small budgets, being too short or not being “fun” enough. They are evaluated for the quality of their workmanship, art, ideas and meanings. So should games.