Metal Gear Solid 3: Snake Eater – “One-Eyed Jack”

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From the title screen to the final credits, you can feel “Snake Eater” is Kojima’s land: the virtuous cut-scene directing, the stylized visuals, the characters with their brooding voices and dramatic performances, the crazy twisted plot scheme filled with glorified heroes and villains and sub-texts and outrageously overlong dialogs – Kojima always knew how to put on a show, and with each new game and improved technology he kept amping up his showmanship. However, the third title in the “Metal Gear” saga is a return to origins, both in chronology and thematic: the game takes place during the 1960’s, amidst the cold war scenario, with the protagonist being, for the first time, Big Boss. At the start of the action he’s dropped into an untamed jungle, with only a knife to survive, the tropical heat to endure, the ferocious animals to hunt for food and an entire army to do battle with – like in the first “Metal Gear”, the sense of a modern “Rambo” re-envisioning is pervasive through and through.

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Kojima follows this premise of the lone soldier in an hostile environment with absolute clarity: never has stealth made more sense than in “Snake Eater”, as the dense foliage and tree-lines serve as the perfect habitat for an invisible assassin. You really have to play the part of the cautious, ever-planning killer: slowly crawling by unseen, assessing the surroundings with your senses, peering the jungle with its lush greens, dark browns and all-encompassing blinding hot sunlight, listening to the chirping birds and croaking frogs and streaming creeks, until you can hear the faint sound of the steps of a soldier trampling the vegetation, and then you wait and wait and wait some more, until he passes by you while you’re hiding in the grass completely camouflaged and you finally strike death upon him, swiftly and silently, so that nature remains unturned and unsettled. It’s in these moments of pure stealth that “Metal Gear Solid 3” clicks and resembles Kojima’s masterpiece. The bosses, after the debacle of “Sons of Liberty”, also show a return to good form, with some memorable battles: the sniper duel with the End being the blossoming of the potential of the original battle with Sniper Wolf, and the confrontation with Sorrow showing off Kojima in his most enigmatic and allegorical, pitting Big Boss against an already dead enemy.

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There are many reasons to adore “Metal Gear Solid 3”, which is why it becomes so troubling to understand exactly who is the man behind the game. Kojima is capable of so much, yet wastes all that creativity and effort with his petty idiosyncrasies. There’s the toilet humor, the cartoonish hyperboles, the self-indulgent 60’s pop references and the constant playing with “Metal Gear” cannon – all of these compromising the depth of  the characters and storyline. But where Kojima’s excesses become simply unacceptable is in the game-play. For the player to have access to all those cool, but insignificant, gadget-y details Kojima puts in his games, every little button in the control pad has a dozen of different uses, making the control scheme a maximalist mess. Add an overview camera that is ill-fitted for the new setting and you have a number of issues that will constantly break up immersion. It becomes obvious that Kojima’s crew never thought of re-designing the original “MGS” style of game-play, and just kept adding stuff as they went by, to the point it became nigh unplayable. Simplification and streamlining would have done wonders for “Snake Eater”, as the later “Subsistence” and “Guns of the Patriots” would show.

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“Snake Eater” certainly has a more mature set of characters, and emotionally evocative storyline than its direct predecessor, which is why if it were not for Kojima’s obnoxious eccentricities, it might very well have been the rightful successor to the original “Metal Gear Solid”. But the truly infuriating thing is how its insignificant flaws can obfuscate the game’s grandiosity when it strikes that rare chord of pure bliss. Flaws that could have easily been removed, but remain as nagging reminders of Kojima’s unflinching desire to be cool and witty. Which is why Kojima needs an editing eye, something which he must surely have had many years ago, but now seems to have lost, like his protagonists, during some imaginary war with his ego. And until he learns that less is more, he will remain blind.

score: 4/5

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  • Comments (3)
  1. Thank you, that was a just review of MGS 3. I myself have a similar opinion.

    One of the reasons why I believe that Metal Gear Solid was the best MGS game ever has also got to do with the fact that it lacked those high doses of Kojima eccentricity. They can serve as comic relief every now and then, but essentially all they do is destroy the hard-earned, earnest ambience. When being serious, MGS games simply top perfection. Sometimes I wonder if all those circus freaks and low comedy moments were in order.

    But this bipolar personality is surely a trait highly appreciated in the world of art: to build something only to tear it apart later. I’m sure that if he can control the lightside he will create his best videogame ever: can you imagine a serious Kojima, neutered of his comedian impetus?

    Also, it’s nice to see you’re putting the Gamecube to good use (with that Resident Evil review that seems to be on its way). Cheers misuta!

    • ruicraveirinha
    • August 19th, 2009

    Yeah, it’s a shame that Kojima goes to such lengths in creating that carefully designed sense of space and immersion in the environment, only to blow it to smithereens with a supposedly witty *wink* at gamers. Comic relief is always a two edged sword, if it isn’t subtle, intelligent and consistent with the story, it just seems out of place. And Kojima’s so often does, as he addresses serious matters in serious ways, only to pull the rug away with every chance he gets at his off-beat humor. He just doesn’t seem to want to be refined in that matter, as some (rare) movie directors can be.

    I can definitely understand that it is part of his own nature, and gamers certainly love that side of his – that lack of pretentiousness and self-respect, but he would be much better out if he risked being serious. There’s so much potential in him to create better games, it just seems like a waste on toilet jokes. And I have seen a more (yet not totally) serious Kojima in the original “Metal Gear Solid”; I just wish he would go even further in that serious side of him, even though I think it’s most likely that won’t ever happen.

    Yes, Gamecube rocks 🙂 Can’t get enough of the remade “Resident Evil”…

    Cheers Bruno-Sama!

    • R4shka
    • May 10th, 2010

    I want a pic of Big Boss, not only saluting the tomb of the other boss, but I want to see him CRYING for the dead boss!!!

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