Archive for the ‘ Puzzle ’ Category
The million dollar question about "flower" though, is... "is it Art?" "flower" is a video-game in every sense of the word, that much is certain. It abides by many of the laws that define the means: it presents challenge to the player, it warrants skill and dexterity, and it encourages the most basic collectivism; it's more thrilling than contemplative (a fact not indifferent to the use of a six-axis control scheme), and it's a game not easily presentable to a non-gamer. "flower" is a game, and a game that would not be deemed as Art according to the principles of Tale of Tales' Realtime Art Manifesto. And yet, "flower" is Art... a fact that makes it puzzling in many ways. It's game, that while subscribing to some of the crudest notions of its means, can still convey its message, by subscribing to a unique aesthetic and artistic identity. Perhaps then "flower" is the solution for videogames as an Art form. Its metaphor for the change of Mankind's ways can thus also serve as a metaphor for the change that it represents to video-games. Indeed, "flower" is the wind of change we've all been yearning for[ READ MORE ]
Surely, this is the best game to come out since "Shadow of the Colossus". That I even dare and place in the same sentence, both this simple, downloadable game and one of Ueda's glorious masterpieces is in itself a statement on how big an achievement "Braid" really is. The future of gaming lies here[ READ MORE ]
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