Archive for the ‘ Genre ’ Category
Some works just plain stick out, protruding from mediocrity and shining light upon darkness; “El Shaddai” is thus, a videogame that yearns for a sense of indescribable beauty which lies beyond comprehension. Its longing can, above all, be explained by an unexpected choice of theme for a videogame – the adaptation of the book of [ READ MORE ]
Imagine a writer that was lacking in imagination, incapable of anything but regurgitating genre plots so filled with tropes and clichéd characters, he could barely write a word without making use of the formulas he read back in college in “how to write” books. Though not technically incapable – his English was competent – this [ READ MORE ]
Surprises are increasingly rare. The medium’s vocabulary has become crystallized to such a degree that even the most virtuous of videogame examples seems incapable of presenting us with unexpected forms; a quick glance seems today more than enough to characterize works to their most intimate detail. “NieR”, though far from being a stalwart of the [ READ MORE ]
Shooters have become drab, dusty, old, lifeless. Where once was hypnotic color and lightning fast movement, today live slow trotting grunts that move, act and talk with the elegance of a world war II tank, framed in military fantasies as daft as the worst of Michael Bay films, all nitty gritty serious in the utter [ READ MORE ]
Videogames paved with cultural references are a long-standing tradition in Japan, with a constant mix of popular and high-brow, western and eastern citations being a mainstay not just in our medium but also in manga, anime, music and film. “Xenogears” mastermind Tetsuya Takahashi (executive director, concept and writer), upholds this logic wholeheartedly, making it a [ READ MORE ]
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