Archive for the ‘ Game-to-Movie adaptations ’ Category
The lesson here, as in other adaptations, is if you're gonna translate a story from a game, might as well try to be faithful to it, because apparently, Hollywood writers commissioned to translate these adaptations can do a worse job then the allegedly mediocre videogame writers, and "Max Payne" is a text book example of this[ READ MORE ]
The semiotic language of games is different than the one in movies; normally, directors and writers of these adaptations either don’t fully understand one or the other (sometimes even both… *coff* Uwe Boll *coff*). Now, this is the primary condition for a successful transition from one means to the other; I mean, how can one [ READ MORE ]
Last week, my “Study and Development of Games” teacher talked about movie-to-game adaptations. His words were something like: “It [Movie Adaptations] doesn’t work because it’s hard to please the fans that already know the story, while at the same time, pleasing the audience that knows nothing about the game. You can’t overexposure the plot for [ READ MORE ]
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